Kinda 'overview' over current M1A1 enh.Optics:
(just for your information, i wont discuss anything here since all planning is done and set now, i just keep you guys up-to-date with current developments)
- user_key config
- maybe... 'complex' and 'simple' keys setting in userconfig
- gunner has 4 possible 'gunnerviews' now GUS_1x (gunner unity sight), GPS_3x and GPS_10x (gunner primary sight) and GAS_8x(gunner auxiliary sight, a fixed scope along the barrelaxis)
no TI in GAS and GUS (of course) and the two GPS modes will save their TI states independently ie 3x could be TI_ON and 10x TI_OFF ...
- commander has no current changes
- driver can now 'pan' with his three periscopes when being buttoned up. keyconfig and maybe mouse'freelook' (must be a workaround.. sry)
- loader has now movable periskope, its not detached from mg turret (yet, but i dont know if thats necessary, its ok now.. at least the loader can help scanning around abit ..)
- views have 'switchtimes' ie it takes a few seconds to switch the seats inside the turret.. to get to gunner takes longest
.. its quite nested there..
- 'bug' of maingun sound after switch from shiooting obsturret to gunnerturret 'overridden' by switchtimes.. workaround but 'works ok'
- enlarged optika model for driver and loader, thus move FOV.. looks more 'allright' .. maybe troubles with 4:3 resolutions.. but who uses these nowadays anyway? 20%? 40% ??
- swapGunner actionkey is now 'replicated' within the system you switch from commander to gunner to loader and so on ..
- gunner optika model replaced with 'correct' red illuminated one..
(need to make two for the zoom levels, also two reticles for the GAS)
- gunner optika model replaced with 'correct' red illuminated one..
(need to make two for the zoom levels, also two reticles for the GAS)
- this model will be merged with the new TUSK variant model(changes).. soonish..