2010-08-27

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General
- Internal Fixes and Improvements.
CBA
@CBA This is a ...
- Build 119. Updated to source:@9a0c5091bc57712b694913ba4b18cdfddcde2304
Fixed
- Fnc_globalSay example [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 390. Updated to source:@3fd1db5f3173bde021611fa17cfe04a5f30d9f48
- Build 389. Updated to source:@bfb58d7edf34accb4ac9517c9ae4833b7aa2bf54
Changed
- Re-enabled Stryker MC in the editor [q1184]
- Removed unimplemented medical gear from boxes and vehicles, fixes #13273 [Xeno]
Fixed
- 1.54 Artillery computer didn't work with ACE [Xeno]
- Open Praga display name [zGuba]
- SACLOS missiles stalling mid-air. Fixes #12989 [zGuba]
- T&E did not work for SOV's Mk19 [q1184]
- USMC TOW, Konkurs gunnery [zGuba]
- Vehicle markers don't take marker_override into account. fixes #12958 [Sickboy]
Added
- Sys_weaponselect - an alternative way of selecting/cycling through weapons. Enable in clientside config, check keys in ace_keys. Info: http://ace.dev-heaven.net/wagn/Quick_Weapon_Selection [q1184]
ACEX
@ACEXThis is the Extras mod....
- Build 264. Updated to source:@aa30da92643833da5a8768b34e7f9a11f46ceda4
Changed
- Improved SKS accuracy [q1184]
- Properly aligned SKS sight [q1184]
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only contains
- Build 57. Updated to source:@7bc6fe4990acd5b504282caf4d4cb514b75044a3


