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    Documentation:

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    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

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    Ongoing development 

       ACE 1.13 RC5 [2011-12-09]

    Stable

       ACE 1.13 for OA [2011-12-23]

     

    Or deprecated:

       ACE 1.3 for ArmA 2 [2010-07-05]

    Dev blogs

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    Wheeled by Wagn v. 1.7.1
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  • 2010-08-06

     

     

    Pre-Release Candidate for ACE for OA v1.5 Stable.

     

    Looking for other releases? See Changelogs.

     

    Add +blog

     

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  • General

    • Internal Fixes and Improvements.

     

     

    ACE

    ACE    
    @ACE This is the Core Mod. Containing all Core ...

    Changed

    • Completed Russian Localizations. By HA [CCCP] http://our-army.su/ [Sickboy]
    • Fixed launcher prone animations, fixes #12600 [Xeno]
    • Longbow lock takes precedence over map-click place-holder by laser. fixes #12702 [Sickboy]
    • Turret indicator now has 45 degrees step [q1184]

    Fixed

    • NullGroup vehicle tracking markers [Sickboy]
    • Player can only drag one unit at once, fixes #12682 [Xeno]
    • Poor mans revive countdown didn't show up when the player fell uncon in a vehicle and an uncon player doesn't eject out of an alive vehicle anymore, fixes #12680 [Xeno]

    Added

    • Olive and gray balaclavas [rocko]

     

     

    ACEX

    ACEX    
    @ACEX
    This is the Extras mod.
    ...

    Changed

    • Completed Russian Localizations. By HA [CCCP] http://our-army.su/. refs #12044 [Sickboy]
    • Higher weapon loudness levels [tpM]

     

     

    ACEX_SM

    ACEX_SM    
    @ACEX_SM
    This is the Optional Soundmod. It only contains
    ...

    Changed

    • Explosion and and a few weapon sound improvments [tpM]
    • Removed CBA Dependency; CBA is only required during binarization. [Sickboy]
    • Weapon loudness levels [tpM]