
Please see Changes in ACE for OA for details on the OA releases.
This build (CBA) was hotfixed @ 2010-07-24 - 12:00 CET
Looking for other releases? See Changelogs.
ACE 1.5 Beta Update 2+blog
As of CBA 0.6.x, the same version is again available for ArmA 2 (Standalone), Operation Arrowhead (Standalone) and Combined Ops.
Yet for OA Standalone, CBA_OA is still required, While (new) for A2 Standalone, CBA_A2 is required.
If you use the Six Updater; it will take care of all dependencies depending on your game version and edition.
Also check out the latest Six Updater enhancements!
Table of Contents
General
- Internal Fixes and Improvements.
CBA
@CBA This is a ...
- Build 116. Updated to source:@07b453ad675d9143a54c15d5d435398f820df4af
Changed
- CBA is now available again for both A2 and OA, equal version / package. [Sickboy]
- XEH handlers now act more OO-like in terms of inheritance/overridance based off the original CfgVehicles inheritance tree. [Killswitch]
Added
- Extra warnings required for CBA unified version for A2 and OA. [Sickboy]
Fixed
- Server and Client Extended Eventhandlers [Sickboy]
CBA_OA
@CBA OA ...
- Build 2. Updated to source:@de4f6b7dfb61678a7f715300448eda5eb8810c3b
CBA_A2
@CBA A2 ...
- Build 2. Updated to source:@7f83e5ce71a30d9e0f0263e7f7dbe595d4a91a60
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 381. Updated to source:@8b3be1942f7d8c40cafeeb463e5fa5c0d900f2a6
Changed
- Tracking Markers will now also be shown for vehicles. Vehicles get numbered from 1 to xx. Vehicle markers atm take precedence over group markers (c/d/g). closes #9249 [Sickboy]
Fixed
- PGO-7 shadow bug #12208 [zGuba]
- Tracking Markers didn't come back after certain conditions [Sickboy]
ACEX
@ACEXThis is the Extras mod....
- Build 258. Updated to source:@64aacfee3d3acbc3458a73bfbd96ae189be89b04
Added
- CQB modes for ACE M16s/M4s [VKing]
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only contains
- Build 51. Updated to source:@fe62b677ee8dca5ec372e17020d90a012bb1e786


