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    Documentation:

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    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

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    Ongoing development 

       ACE 1.13 RC5 [2011-12-09]

    Stable

       ACE 1.13 for OA [2011-12-23]

     

    Or deprecated:

       ACE 1.3 for ArmA 2 [2010-07-05]

    Dev blogs

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    Wheeled by Wagn v. 1.7.1
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  • 2010-03-15

     

     

    Add +description

     

    Looking for other releases? See Changelogs.

     

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  • General

    • Fixed: Endless flares after entering and exiting a vehicle
    • Internal Fixes and Optimizations

     

    CBA

    Build 88

    Updated to source:@41b8c7a722430dc25fe4601573351190e82f9fea

     

     

    ACE

     

    Build 322
    Updated to source:@a8764de24e10024f1a516cee80d13b8d63aa2e62

     

    Build 320
    Updated to source:@dfbc7774addf4fcb307b4f1db26f3dd75557ed45

     

    Changed

    • Parachute stuff! 1) Chute flight model - softer stalls, better flaring/floating ability, 2) Chute collision & landing behavior 3) Added knock-out effect if you pull ripcord whilst skydiving too fast. [Homer Johnston]

    Fixed

    • Aerial laser designator could become frozen. [zGuba]
    • Missile guidance is problematic with low FPS [Sickboy]
    • Parachute screen-shake #8824 - use "freelook" key or TrackIR to look around now. [Homer Johnston]
    • SACLOS missiles effectiveness improved against moving targets [zGuba]

     

    ACEX

     

    Build 212
    Updated to source:@c49d06916724f9aea07b92673a45503d25a1414a

     

     

    ACEX_SM

     

    Build 26
    Updated to source:@5ecb6ed56c72abbc047d414bc63c43152d42d6ca